Steam Tuesday on Caffeinated Neutral – Oct 9th

I’ve missed a few but here’s a new Steam Tuesday post.

I’ve been having a hard time sticking to a regular Tuesday post (and I completely missed Tuesday AND Friday last week). Lots of stuff going on in my personal life… working on finally taking a real vacation for the first time in years, attended an industry convention which kept me really busy last week, gaming scheduling conflicts and more.

Iron Kingdoms

I was at my local game store recently and I was feeling bad that I hadn’t been around there in some time. So I decided to buy some stuff to make up for my lack of attending any regular games there lately.

What immediately drew my eyes was the Iron Kingdoms RPG Core Rules book from Privateer Press. Why, you might ask? Well the steam powered war machine on the cover didn’t hurt. Though really it was the thought of tossing around magic bolts while riding atop a giant steam spewing monstrosity. : )

Iron Kingdoms Book Cover

© Privateer Press, Inc.

What is it exactly?

Have you heard of the tabletop tactical war games Warmachines or Hordes? They’re games played out across a table full of fake forests, mountains and so forth with various miniatures representing units in battle, with blocks of dice, and a tape measure. (Similar in many respects to Warhammer Fantasy or Warhammer 40k)

Iron Kingdoms had been previously released as a pen and paper roleplaying game back in 2004. During that time, they’ve worked on the system, built up more of a history and understanding of the world, and turned it into a newer book.

The world of Iron Kingdoms (Immoren) is full of religious and political strife with tenuous peace after years of subjugation and millenia more of in-fighting. It’s a world full of humans with a smattering of Goblins, Dwarves, and Elves (that aren’t exactly elves) wielding swords, magic and steam-powered machines of war.

Worth it to buy?

I want to tell you to head down to your local game store and pick up a copy but I haven’t had the chance to play a game of it yet. This is mostly due to my crazy schedule as of later and the lack of people I know who have the book or have had the time to read through it. Since I’m not comfortable enough to try DMing a game, I’d need to find someone who has the time to put together a one-shot and some pre-gen characters.

It hasn’t been particularly easy to get together with my usual groups for games lately so there may be some time before I can REALLY try it out. I have high hopes because the world is very well thought out, the dual class character mix and match they have sounds like it should lead to very varied archetype creation and the blending of sword & sorcery with (non-victorian) Steampunk sounds intriguing.

In closing…

If you’ve had any experience with Iron Kingdoms I would love to hear about it. Let me know what you think of the game mechanics, the world, the history, the character creation, etc. in the comments below. You can also drop me a line over at and join us over on the Facebook page.

One comment

  1. I have two armies, and personally love the game. I think it is better (read more balanced, less random) than 40k. Also, the figures are lovely, if you’re in to painting.

    Rhulic Mercenaries for the win!

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